Drilling
the AMB-IMMORTAL
Black Pearl
& Yellow/Black Solid |

Find the "Virtual Mass Bias"
To Layout the AMB-IMMORTAL properly, you must first mark the "Virtual Mass
Bias" by drawing a line from the 1/4" locator pin on the backside
around the ball, through the 1/2" Flip Pin
(white pin on the AMB-IMMORTAL Pearl). Mark an "x"180 degrees
from the AMB pin (exact opposite side of the ball) 13 1/2" from the
AMB pin which puts the "x" 6 3/4" from the flip pin. This
Virtual Mass Bias point can then be treated using the same general rules
that apply to other typical mass bias spots.
Flip Pin Location
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"Virtual" Mass Bias Location
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VARIOUS LAYOUTS
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- Pin A - Most Length, with little
or no flare - (Pin located 5.5" plus from PAP)
- MB 1 - long and then arc
- MB 2 - little quicker recovery than #1
- MB 3 - long, strong - quick rev at breakpoint
- MB 4 - good length, earlier break than 1-3
- MB 5 - earliest breakpoint possible with Pin A (possible
hook/set)
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- Pin B - Above Average Length,
2-3" flare - (Pin located 4-5" from PAP)
- MB 1 - long and then arc
- MB 2 - little quicker recovery than #1
- MB 3 - strong - quick rev at breakpoint
- MB 4 - earliest possible with Pin B (fast recovery from
oil to dry)
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- Pin C - Medium Length (less than
B), 5-7" flare - (Pin located 3 3/8" from PAP)
- MB 1 - good length, smooth continuous arc
- MB 2 - good length, stronger break than #1
- MB 3 - max break (may exaggerate over/under reactions)
- MB 4 - rev leverage - length, quick recovery
- .............(pin below fingers for max hook in oil)
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- Pin D - Less Length (less than
C), 2-3" flare - (Pin located 1.5-2.5" from PAP)
- MB 1 & MB 2 - early roll in midlane, arc reaction
- MB 3 - midlane grab, with stronger break than 1 &
2
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- Pin E - Earliest Roll, with little
or no flare - (Pin located on the PAP)
- MB 1 - early, heavy roll - with tame backend
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All layout information above is
relative only to the same individual ball.
Layouts are general rules and will appear different with the varying
PAP locations of each bowler. If necessary, place weight holes where needed
to achieve the desired static weights- on the axis for a smooth break, 1.5-2.5"
off axis for stronger break. Warning: do NOT put holes
beyond the Vertical Axis Line - the
extremely high flare produced by the AMB-IMMORTAL
core may cause the track to hit the weight holes.
Surface Finish
- The final step is
to throw the ball and adjust the coverstock accordingly. The finish on
the balls plays a major part in the reaction of the ball. The
Black AMB-IMMORTAL
Pearl is factory polished to around 1500.
The IMMORTAL Solid is finished
1000 matte. The Pearl is
designed for medium to lighter
conditions and is meant to go
longer and flip on the back while
the Solid is for Medium to heavier
oil and will roll sooner with more
of a hard arc when compared to the
pearl. If the balls are not reacting the way you want it to try the following:
- Skidding too long
& not finishing enough
- dull the surface with sandpaper or scotchbrite to the desired grit. Try
it in small steps because it may not take much change to see a big difference
- results in earlier grab and more overall hook (too dull may cause the
ball to roll too soon and lose some of the back end reaction)
- Hooking early
& not enough snap - polish
the ball to the desired finish using a polishing machine or polishing compound.
Again, do it in moderate steps because it doesn't take much to see the
difference. - results in more length and more snap (too high of gloss may
cause the ball to go too long and not get into a roll soon enough)
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